What’s inside

Four worlds, sixteen little games.

Every game is short, spoken aloud and forgiving. They start easy and grow with your child — here’s the whole map.

Colors

Seeing and naming color

Color Tap

“Tap the red one!” Spot a single color among a group of friendly characters.

Color Match

A color is shown up top; find the character wearing the very same one.

Color Naming

See a color and choose its name — the buttons are tinted, so pre-readers can match by color.

Color Mixing

Red and yellow make… what? A picture-clear first taste of mixing primaries.

Numbers

Counting, one to ten

Number Tap

Count the dots, then tap the number that matches.

Number Match

“How many objects?” Choose the number that counts them.

Number Order

Fill in the missing number in a short sequence — 1, 2, ?, 4.

Counting Touch

Count a little group all together and pick how many there are.

Letters

The alphabet, by hand

Letter Find

“Find the letter B!” Recognize a named letter among others.

Letter Tracing

Trace a letter along a guided path; the stroke fills as the finger follows it.

Upper & Lower

Match a big letter to its little partner — A to a, B to b.

ABC Sequence

Which letter comes next? Put the alphabet in order.

Shapes

Shapes that come together

Shape Tap

“Tap the diamond!” Find a named shape by sight.

Shape Sort

Match a shown shape to the same one below.

Shadow Match

Match each shape to its dark shadow — a first look at silhouettes.

Shape Builder

Build a house, a tree, a fish or a rocket by choosing the right shape for each part.

How progress works

Stars that always feel good

Getting an answer right on the first try earns a star, up to three a round. Stars unlock the next game in a world, and enough of them level the world up to a slightly harder round.

  • No timers and no “game over” — a wrong tap just tries again
  • A hard round quietly makes the next one easier
  • Children replay their favorites to climb — repetition is the point

Prizes & “My Stuff”

Little rewards worth playing for

Stars open gift boxes, and inside are collectibles a toddler can actually enjoy: a pet that follows along, hats, sparkly trails behind their finger, new cheers, and fresh scenes for the home screen.

  • Everything earned by playing — nothing to buy
  • New prizes are worn automatically
  • The whole collection lives in a “My Stuff” shelf

See it in action

Best understood by playing.

It takes about ten seconds to reach the first happy “I did it!”